Tuesday, August 7, 2012

League of Legends: Introduction to Positioning


Melee


Tanks - Champions like Malphite, Alistar, and Amumu. Tanks are usually the ones to initiate the fight and attempt to cause as much disruption in the enemy team as possible. This includes trying to separate the enemy team to minimize their damage and ruin their positioning. Tanks also try to protect their own team, especially their squishies.Tanks often want to be the ones focused on their team so their squishies can have free reign.

Fighters - Champions like Irelia, Garen, and Rumble. Fighters are often durable enough to jump straight into the fray and pursue the target of their choice. They usually help focus a target and try to take down enemy squishies. Fighters prefer to be the focus over

Wednesday, August 1, 2012

League of Legends: 10 Suggestions for Improvement

League of Legends has come a long way over the years and won its way into many hearts as one of the top games of all time. As with everything, there is still a lot of room for growth. Here are ten things I'd personally love to see to improve the League of Legends experience in different areas, and not just in the game.


PvP.net Suggestions


1. Invisible Mode

I, for one, don't always want people to know I'm online or playing a game. Some people don't like being bothered at times, or don't like being spectated when they're trying out something new or are having an off-day. It's also upsetting at times when people trail you into Custom Games just because they see you creating one, or throw comments about how you don't play with them when you decide to play on your own or with other friends. Sometimes you just want to enjoy the game in peace and quiet, rather than feel like you're always being watched. 

Sunday, July 29, 2012

League of Legends: Diana - First Impressions

Diana, the Scorn of the Moon

Leona's inverse finally approaches, wielding the power of the moon, a slick suit of black armor,  and a large crescent blade. This lunar maiden brings an interesting blend of assassin and fighter to the League of Legends. Her strongest positions on Summoner's Rift seem to be in the jungle, or soloing in the top lane. 

I found Diana to be quite fun to play from the time I experimented with her on the Public Beta Environment. While I'm not a huge fan of fighter-type champions, I enjoyed her kit and liked some of the design choices made. Zyra was a little visually disappointing for me, as I felt she could've looked much more impressive than she did, but Diana's presentation is very well done.

Overall, I only had a few reservations from my experience, but I was happy to see her not be another AD-based fighter. Her kit felt refreshing and different from the other champions currently in the game, and her position as an AP Fighter can spark some interesting builds.

Thursday, July 26, 2012

League of Legends: Why Poppy Should Be Remade

Remakes are a great way to address design issues in a champion. They also make them feel refreshing, hopefully something more enjoyable to play as and against. For example, Evelynn and Twitch were just remade to address a lot of fundamental design issues revolving around strategic stealth, while also touching up some other areas of concern. A few champions still come to mind in needing a remake, such as Karma and Sion. However, one champion that has some incredibly frustrating design is Poppy.

What's wrong with Poppy?

Poppy has two major problems with her kit. Her passive and her ultimate. Both of these abilities have a heavy burden of knowledge for new players and create a frustrating experience for players. Fortunately, Poppy doesn't seem to be a very popular champion, so running into Poppy, or Poppy running into you, isn't a frequent pleasure.

Tuesday, July 24, 2012

League of Legends: The 0 CS Support

The 0 CS Support

In the current state of the game it is almost universally played in intermediate and expert play where the support in the side lane doesn't compete with their lane mate for last hits. This allows the carry to grab as much gold for their build as quickly as possible. Because of this, supports in bottom lane are typically champions that still have high impact with minimal farm, such as Janna, Soraka, Blitzcrank, and Leona.

Who would want to play support?

With so much emphasis on farming, who would even want to play a role that relinquishes it all? Most people would prefer playing a champion that can farm and kill over a support, but this was true even prior to the 0 CS meta. I personally find more people voluntarily playing support now than in the past, though that may also be due to people's increasing desire to stick to popular trends and social pressures. Playing a support is also usually a more relaxed role than others during the laning phase, since you don't need to worry about last hits in addition to your opponents. A comfort also comes with knowing that you can still have a large impact even with fewer items than everyone else.