Saturday, July 21, 2012

League of Legends: Last-Hitting

Why should I last hit?

Last hitting is one of the most important aspects of Summoner's Rift. It is the primary source of income, especially during the laning phase. Even if you round to 15g per minion, and you kill a total of 200 minions, that's 3000g, which is enough for a Bloodthirster or 100 short of a Zhonya's Hourglass. That's one full final-tier item worth of gold with the generous estimate of 15g each minion.
 
The only two roles that don't necessarily get too many last hits are Junglers and Supports in the current trend of the game. Junglers spend most of their early game in the jungle, which doesn't necessarily fall under last hitting. They do, however, last hit if they end up in a lane to defend it. Supports rarely ever last hit because they are usually paired up with someone in the bottom lane, who they relinquish their farm to. They typically only last hit if their partner isn't around so the gold isn't wasted.

League of Legends: Why So Angry?

Ever hop in a game and someone is already on a rampage, insulting everyone left and right without anything even happening yet? We've all had those teammates that just love to complain about everything and nothing is their own fault. It seems like no matter what, someone's a "noob" or a "baddie."

Why are so many people so angry in League of Legends?

First off, this isn't something exclusive to League of Legends. The anger, the frustration, the raging, the offensive language, the blame, the negativity...it comes with any competitive game. Especially team games. You can find this behavior in other competitive team games, such a DotA, HoN, Call of Duty, etc. Hell, you can even find it in World of Warcraft and other MMO's.

People's competitive nature lends them to become more heightened in a competitive situation. League of Legends is a competitive game, where everyone involved needs to pour a lot of effort into achieving victory. The rush of victory is a natural high that people love, while the slump of a loss is a low people hate. If League were a fighting game or another solo-competitive game, then people could only blame themselves for their loss (well, except those who still manage to blame "cheap" tactics, game mechanics, or their broken controller). However, since League is a team game, it requires everyone on the team to perform fairly well and work together to win. A person's teammates' performance is relatively out of their control, and there's nothing more frustrating than something you cannot control. People often jump to blame or direct their frustrations at what's out of their control, because it's much easier than accepting responsibility.

League of Legends: Glossary

Here are some common acronyms and expressions used by the League of Legends communities and writing.

Stats:
AD - Attack Damage
AP - Ability Power
AR - Armor
AS - Attack Speed
MR - Magic Resist
MS - Movement Speed
GP5 - Gold Per 5 Seconds
HP5 - Health Per 5 Seconds
MP5 - Mana Per 5 Seconds
CDR - Cooldown Reduction
CC Reduction - Tenacity for crowd-control reduction. Makes crowd-control effects not last as long against you
DR - Damage Reduction
Crit - Critical Strike Chance